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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/4/2026 4:18:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=347cceb2c0ba4ecca9a799c899b5af7d

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 436
Difficulty: Very Difficult
Map Difficulty Score: 392.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player Number P J H Rubble Blockade 6 K Jungle Blockade 1 N Jungle Blockade 5 D Rubble Blockade 3 E Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 436 283 137
48%
61
22%
8
3%
5
2%
46
16%
5
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (338, 430) 120° (2x) 120° 26.0
3 Hex Map - J (584, 75) 300° (5x) 120° 58.0
4 Blockade - Rubble Blockade 6 (925, -340) 300° (5x) on top -
5 Hex Map - H (1040, -237) 120° (2x) 180° 59.0
6 Blockade - Jungle Blockade 1 (1307, -755) 0° (0x) on top -
7 Hex Map - K (1175, -780) 180° (3x) 180° 62.0
8 Blockade - Jungle Blockade 5 (987, -1298) 0° (0x) on top -
9 Hex Map - N (855, -1323) 60° (1x) 120° 49.0
10 Blockade - Rubble Blockade 3 (1288, -1582) 300° (5x) on top -
11 Hex Map - D (1403, -1479) 60° (1x) 180° 68.0
12 Blockade - Water Blockade 4 (1852, -1997) 0° (0x) on top -
13 Hex Map - E (1720, -2022) 60° (1x) 150° 70.0
14 Ending - Jungle (1905, -2344) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 3 4
2 P → J 16 Space Strip - P 120° Hex Map - J 300° 5 9
3 J → R Hex Map - J 120° 16 Space Strip - R 300° 4 5
4 J → H Hex Map - J 120° Hex Map - H 300° 7 12
5 H → K Hex Map - H 180° Hex Map - K 5 11
6 K → N Hex Map - K 180° Hex Map - N 1 2
7 N → D Hex Map - N 120° Hex Map - D 300° 5 6
8 D → E Hex Map - D 180° Hex Map - E 1 3
9 E → Jungle Hex Map - E 150° Ending - Jungle 3 6


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