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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/17/2026 4:25:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=348bacbc2a5b46f9961fc5d7430cc97a

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 386
Difficulty: Very Difficult
Map Difficulty Score: 240.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number N Jungle Blockade 5 C Sand Blockade 2 K Rubble Blockade 3 F Jungle Blockade 1 P R H Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
12 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 386 261 120
46%
55
21%
7
3%
4
2%
49
19%
6
2%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - N (502, -234) 240° (4x) 60° 49.0
4 Blockade - Sand Blockade 2 (893, -384) 240° (4x) on top -
5 Hex Map - C (1003, -1) 240° (4x) 0° 41.0
6 Blockade - Rubble Blockade 3 (1000, 17) 180° (3x) on top -
7 Hex Map - K (868, 542) 300° (5x) 0° 62.0
8 Blockade - Jungle Blockade 1 (1229, 560) 180° (3x) on top -
9 Hex Map - F (1097, 1085) 120° (2x) 60° 69.0
10 16 Space Strip - P (1687, 1090) 180° (3x) 120° 26.0
11 16 Space Strip - R (1977, 896) 120° (2x) 60° 33.0
12 Hex Map - H (2505, 1009) 300° (5x) 30° 59.0
13 Ending - Jungle (2690, 1331) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 7 8
2 N → C Hex Map - N 60° Hex Map - C 240° 7 8
3 C → K Hex Map - C 0° Hex Map - K 180° 7 11
4 K → F Hex Map - K 0° Hex Map - F 180° 5 9
5 F → P Hex Map - F 60° 16 Space Strip - P 240° 1 2
6 P → R 16 Space Strip - P 120° 16 Space Strip - R 300° 3 6
7 R → H 16 Space Strip - R 60° Hex Map - H 240° 1 2
8 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 8


Generated with v11.2.9