Show QR Code with a link to this game setup

Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/28/2026 4:58:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=348ed3faa41f464c9bbc6fee13b2a765

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 481
Difficulty: Very Difficult
Map Difficulty Score: 539.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - White Player Number C Jungle Blockade 5 M Water Blockade 4 J Rubble Blockade 6 P K H Jungle Blockade 1 Q F Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 240° (4x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 481 298 125
42%
67
22%
12
4%
6
2%
46
15%
7
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - C (456, -312) 240° (4x) 180° 42.0
4 Blockade - Water Blockade 4 (723, -830) 0° (0x) on top -
5 Hex Map - M (591, -855) 180° (3x) 180° 92.0
6 Blockade - Rubble Blockade 6 (858, -1373) 0° (0x) on top -
7 Hex Map - J (726, -1398) 0° (0x) 120° 59.0
8 16 Space Strip - P (1022, -1907) 60° (1x) 180° 26.0
9 Hex Map - K (870, -2418) 180° (3x) 240° 62.0
10 Blockade - Jungle Blockade 1 (836, -2914) 60° (1x) on top -
11 Hex Map - H (461, -2807) 300° (5x) 180° 60.0
12 16 Space Strip - Q (575, -3316) 240° (4x) 120° 26.0
13 Hex Map - F (878, -3827) 0° (0x) 90° 70.0
14 Ending - Water (1248, -3827) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 7 8
2 C → M Hex Map - C 180° Hex Map - M 5 6
3 M → J Hex Map - M 180° Hex Map - J 5 6
4 J → P Hex Map - J 120° 16 Space Strip - P 300° 1 3
5 P → K 16 Space Strip - P 180° Hex Map - K 1 2
6 K → H Hex Map - K 240° Hex Map - H 60° 5 10
7 H → Q Hex Map - H 180° 16 Space Strip - Q 4 8
8 Q → F 16 Space Strip - Q 120° Hex Map - F 300° 1 3
9 F → Water Hex Map - F 90° Ending - Water 300° 3 6


Generated with v11.2.9