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Setup for 4 Player a Game of Quest for El Dorado

Generated on 12/27/2025 1:45:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=34b3980768fd456381f471eb1b9f5d6e

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 444
Difficulty: Very Difficult
Map Difficulty Score: 262.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number E Water Blockade 4 K Jungle Blockade 5 M Rubble Blockade 3 P G J Sand Blockade 2 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 444 261 126
48%
41
16%
16
6%
5
2%
38
15%
7
3%
28
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - E (548, -156) 60° (1x) 60° 70.0
4 Blockade - Jungle Blockade 5 (801, -72) 240° (4x) on top -
5 Hex Map - K (911, 311) 180° (3x) 60° 62.0
6 Blockade - Rubble Blockade 3 (1302, 161) 240° (4x) on top -
7 Hex Map - M (1412, 544) 240° (4x) 60° 91.0
8 16 Space Strip - P (1818, 861) 180° (3x) 60° 26.0
9 Hex Map - G (2365, 937) 120° (2x) 60° 69.0
10 Blockade - Sand Blockade 2 (2710, 865) 240° (4x) on top -
11 Hex Map - J (2820, 1248) 60° (1x) 58.0
12 16 Space Strip - Q (2930, 1756) 120° (2x) 30° 26.0
13 Ending - Water (3090, 2042) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 3 4
2 E → K Hex Map - E 60° Hex Map - K 240° 5 8
3 K → M Hex Map - K 60° Hex Map - M 240° 7 11
4 M → P Hex Map - M 60° 16 Space Strip - P 240° 4 7
5 P → G 16 Space Strip - P 60° Hex Map - G 240° 3 4
6 G → J Hex Map - G 60° Hex Map - J 240° 5 7
7 J → Q Hex Map - J 16 Space Strip - Q 180° 4 8
8 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 7


Generated with v8.1.8