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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:47:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=34cb8340999546cd83251594f1ac0bbf

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 556
Difficulty: Very Difficult
Map Difficulty Score: 683.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Rubble Blockade 6 X Jungle Blockade 1 M Sand Blockade 2 Q T K Rubble Blockade 3 I Water Blockade 4 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 556 302 136
45%
56
19%
22
7%
7
2%
33
11%
8
3%
16
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (529, -384) 240° (4x) on top -
3 Hex Map - V (639, -1) 300° (5x) 120°, 300° 73.0
4 Blockade - Jungle Blockade 1 (980, -416) 300° (5x) on top -
5 Hex Map - X (1095, -313) 240° (4x) 60° 69.0
6 Blockade - Sand Blockade 2 (1532, -541) 240° (4x) on top -
7 Hex Map - M (1642, -158) 180° (3x) 60° 91.0
8 16 Space Strip - Q (2094, 81) 180° (3x) 26.0
9 Hex Map - T (2184, 469) 300° (5x) 75.0
10 Blockade - Rubble Blockade 3 (2454, 487) 180° (3x) on top -
11 Hex Map - K (2322, 1012) 0° (0x) 300° 62.0
12 Blockade - Water Blockade 4 (2337, 1093) 120° (2x) on top -
13 Hex Map - I (1958, 1480) 180° (3x) 240° 79.0
14 16 Space Strip - O (1501, 1246) 180° (3x) 210° 38.0
15 Ending - Jungle (1274, 1078) 210° (4x) - -
16 Tavern - Rubble (339, 177) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 1 2
2 V → X Hex Map - V 120° Hex Map - X 300° 7 13
3 X → M Hex Map - X 60° Hex Map - M 240° 1 7
4 M → Q Hex Map - M 60° 16 Space Strip - Q 240° 3 7
5 Q → T 16 Space Strip - Q Hex Map - T 180° 7 10
6 V → Rubble Hex Map - V 300° Tavern - Rubble 120° 4 7
7 T → K Hex Map - T Hex Map - K 180° 4 8
8 K → I Hex Map - K 300° Hex Map - I 120° 3 4
9 I → O Hex Map - I 240° 16 Space Strip - O 60° 4 5
10 O → Jungle 16 Space Strip - O 210° Ending - Jungle 60° 3 8


Generated with v11.2.9