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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/8/2025 8:27:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3502e749b3a545d49cd7bb8a96949feb

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 372
Difficulty: Easy
Map Difficulty Score: 91.9

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number C L H M E Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
3 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
7 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 372 225 103
46%
39
17%
15
7%
6
3%
36
16%
6
3%
20
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - C (456, -312) 0° (0x) 180° 41.0
3 Hex Map - L (500, -855) 300° (5x) 120° 69.0
4 Hex Map - H (1002, -1089) 120° (2x) 120° 59.0
5 Hex Map - M (1504, -1323) 0° (0x) 180° 91.0
6 Hex Map - E (1457, -1866) 300° (5x) 210° 70.0
7 Ending - Water (1272, -2188) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → L Hex Map - C 180° Hex Map - L 7 12
3 L → H Hex Map - L 120° Hex Map - H 300° 5 11
4 H → M Hex Map - H 120° Hex Map - M 300° 5 8
5 M → E Hex Map - M 180° Hex Map - E 7 8
6 E → Water Hex Map - E 210° Ending - Water 60° 3 6


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