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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/4/2026 11:11:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3518fc0bc77442b28cf3e39702882e3b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 523
Difficulty: Very Difficult
Map Difficulty Score: 414.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number F Sand Blockade 2 M Jungle Blockade 5 D Rubble Blockade 3 Q G P J L Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 523 298 137
46%
54
18%
21
7%
7
2%
42
14%
9
3%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (253, 84) 240° (4x) on top -
3 Hex Map - F (363, 467) 60° (1x) 69.0
4 Blockade - Jungle Blockade 5 (360, 485) 180° (3x) on top -
5 Hex Map - M (228, 1010) 180° (3x) 91.0
6 Blockade - Rubble Blockade 3 (407, 1028) 180° (3x) on top -
7 Hex Map - D (275, 1553) 60° (1x) 68.0
8 16 Space Strip - Q (458, 1943) 0° (0x) 300° 26.0
9 Hex Map - G (1, 2177) 120° (2x) 240° 69.0
10 16 Space Strip - P (-388, 2058) 240° (4x) 300° 26.0
11 Hex Map - J (-816, 2327) 240° (4x) 240° 58.0
12 Blockade - Water Blockade 4 (-1034, 2143) 60° (1x) on top -
13 Hex Map - L (-1409, 2250) 300° (5x) 270° 69.0
14 Ending - Jungle (-1779, 2250) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 3 5
2 F → M Hex Map - F Hex Map - M 180° 5 7
3 M → D Hex Map - M Hex Map - D 180° 7 10
4 D → Q Hex Map - D 16 Space Strip - Q 180° 5 9
5 Q → G 16 Space Strip - Q 300° Hex Map - G 120° 4 6
6 G → P Hex Map - G 240° 16 Space Strip - P 60° 7 12
7 P → J 16 Space Strip - P 300° Hex Map - J 120° 4 7
8 J → L Hex Map - J 240° Hex Map - L 60° 1 2
9 L → Jungle Hex Map - L 270° Ending - Jungle 120° 3 7


Generated with v11.2.8