Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:21:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3532e5d7778d427bb86b1da2a727a102

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 464
Difficulty: Difficult
Map Difficulty Score: 177.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number X Rubble Blockade 6 J Sand Blockade 2 S Water Blockade 4 C Jungle Blockade 5 N Rubble Blockade 3 V Jungle Blockade 1 F Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
14 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 464 308 105
34%
79
26%
8
3%
7
2%
52
17%
7
2%
31
10%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - X (455, 311) 60° (1x) 120°, 60° 69.0
4 Blockade - Sand Blockade 2 (842, -26) 300° (5x) on top -
5 Hex Map - J (957, 77) 120° (2x) 180° 58.0
6 Blockade - Water Blockade 4 (1133, -441) 0° (0x) on top -
7 Hex Map - S (1001, -466) 0° (0x) 120° 55.0
8 Blockade - Jungle Blockade 5 (1342, -881) 300° (5x) on top -
9 Hex Map - C (1457, -778) 300° (5x) 60° 41.0
10 Blockade - Rubble Blockade 3 (1802, -850) 240° (4x) on top -
11 Hex Map - N (1912, -467) 60° (1x) 49.0
12 Blockade - Jungle Blockade 1 (2000, -449) 180° (3x) on top -
13 Hex Map - V (1868, 76) 0° (0x) 300° 73.0
14 Hex Map - F (1412, 388) 120° (2x) 330° 69.0
15 Ending - Jungle (1227, 710) 330° (6x) - -
16 Tavern - Rubble (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 13
2 X → J Hex Map - X 120° Hex Map - J 300° 7 11
3 J → S Hex Map - J 180° Hex Map - S 7 10
4 S → C Hex Map - S 120° Hex Map - C 300° 7 9
5 C → N Hex Map - C 60° Hex Map - N 240° 7 8
6 N → V Hex Map - N Hex Map - V 180° 7 11
7 V → F Hex Map - V 300° Hex Map - F 120° 2 4
8 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 10
9 F → Jungle Hex Map - F 330° Ending - Jungle 180° 3 7


Generated with v11.2.9