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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/24/2026 3:59:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=354ae26439f8439d94dac737ea0f377e

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 625
Difficulty:
Map Difficulty Score: 1,020.0

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number O X V Water Blockade 4 I Sand Blockade 2 T Jungle Blockade 5 Q F K Jungle Blockade 1 M Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
16 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 625 339 146
43%
67
20%
25
7%
8
2%
39
12%
10
3%
20
6%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (544, 83) 0° (0x) 120° 38.0
3 Hex Map - X (999, -151) 240° (4x) 60°, 180° 69.0
4 Blockade - Water Blockade 4 (1390, -301) 240° (4x) on top -
5 Hex Map - V (1500, 82) 240° (4x) 60° 73.0
6 Blockade - Sand Blockade 2 (1753, 166) 240° (4x) on top -
7 Hex Map - I (1863, 549) 0° (0x) 79.0
8 Blockade - Jungle Blockade 5 (1769, 567) 180° (3x) on top -
9 Hex Map - T (1637, 1092) 0° (0x) 75.0
10 16 Space Strip - Q (1911, 1482) 180° (3x) 26.0
11 Hex Map - F (2092, 1870) 0° (0x) 69.0
12 Blockade - Jungle Blockade 1 (2362, 1888) 180° (3x) on top -
13 Hex Map - K (2230, 2413) 120° (2x) 62.0
14 Blockade - Rubble Blockade 3 (2500, 2431) 180° (3x) on top -
15 Hex Map - M (2368, 2956) 120° (2x) 330° 91.0
16 Ending - Water (2183, 3278) 330° (6x) - -
17 Tavern - Sand (999, -501) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 3 4
2 O → X 16 Space Strip - O 120° Hex Map - X 300° 4 7
3 X → V Hex Map - X 60° Hex Map - V 240° 5 13
4 V → I Hex Map - V 60° Hex Map - I 240° 3 7
5 I → T Hex Map - I Hex Map - T 180° 3 4
6 X → Sand Hex Map - X 180° Tavern - Sand 6 9
7 T → Q Hex Map - T 16 Space Strip - Q 180° 3 6
8 Q → F 16 Space Strip - Q Hex Map - F 180° 5 9
9 F → K Hex Map - F Hex Map - K 180° 2 5
10 K → M Hex Map - K Hex Map - M 180° 1 6
11 M → Water Hex Map - M 330° Ending - Water 180° 3 6


Generated with v11.1.11