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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/30/2026 2:55:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3556fa16a91d49a6a112b636ea5039c6

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 594
Difficulty: Very Difficult
Map Difficulty Score: 720.2

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number X Jungle Blockade 5 S Rubble Blockade 6 O I V Rubble Blockade 3 E Sand Blockade 2 D Jungle Blockade 1 H Water Blockade 4 R Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
16 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
17 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 594 340 132
39%
77
23%
22
6%
8
2%
60
18%
7
2%
15
4%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - X (594, -78) 0° (0x) 180°, 60° 69.0
4 Blockade - Rubble Blockade 6 (770, -596) 0° (0x) on top -
5 Hex Map - S (638, -621) 120° (2x) 120° 55.0
6 16 Space Strip - O (934, -1130) 240° (4x) 180° 38.0
7 Hex Map - I (1146, -1641) 300° (5x) 240° 79.0
8 Blockade - Rubble Blockade 3 (1158, -2215) 60° (1x) on top -
9 Hex Map - V (783, -2108) 240° (4x) 240° 73.0
10 Blockade - Sand Blockade 2 (841, -2760) 60° (1x) on top -
11 Hex Map - E (466, -2653) 60° (1x) 180° 70.0
12 Blockade - Jungle Blockade 1 (278, -3171) 0° (0x) on top -
13 Hex Map - D (146, -3196) 60° (1x) 180° 68.0
14 Blockade - Water Blockade 4 (140, -3714) 0° (0x) on top -
15 Hex Map - H (8, -3739) 60° (1x) 240° 59.0
16 16 Space Strip - R (-381, -3858) 240° (4x) 270° 33.0
17 Ending - Water (-641, -3744) 270° (5x) - -
18 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 3 6
2 X → S Hex Map - X 180° Hex Map - S 7 14
3 S → O Hex Map - S 120° 16 Space Strip - O 300° 1 2
4 O → I 16 Space Strip - O 180° Hex Map - I 3 5
5 I → V Hex Map - I 240° Hex Map - V 60° 3 5
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 9
7 V → E Hex Map - V 240° Hex Map - E 60° 1 2
8 E → D Hex Map - E 180° Hex Map - D 1 3
9 D → H Hex Map - D 180° Hex Map - H 5 8
10 H → R Hex Map - H 240° 16 Space Strip - R 60° 5 10
11 R → Water 16 Space Strip - R 270° Ending - Water 120° 3 6


Generated with v11.1.4