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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/10/2026 11:55:53 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3619d1851e314628a4ae03d14215f217

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 455
Difficulty: Very Difficult
Map Difficulty Score: 380.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number H Rubble Blockade 6 U Rubble Blockade 3 Q X S Jungle Blockade 5 J Water Blockade 4 K Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 455 286 120
42%
54
19%
6
2%
6
2%
60
21%
6
2%
14
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - H (640, 0) 60° (1x) 180°, 60° 59.0
4 Blockade - Rubble Blockade 3 (998, -518) 0° (0x) on top -
5 Hex Map - U (866, -543) 300° (5x) 60° 77.0
6 16 Space Strip - Q (1346, -584) 240° (4x) 60° 26.0
7 Hex Map - X (1833, -627) 300° (5x) 69.0
8 Blockade - Jungle Blockade 5 (2194, -609) 180° (3x) on top -
9 Hex Map - S (2062, -84) 0° (0x) 300° 55.0
10 Blockade - Water Blockade 4 (1847, -393) 120° (2x) on top -
11 Hex Map - J (1468, -6) 120° (2x) 58.0
12 Blockade - Sand Blockade 2 (1374, 12) 180° (3x) on top -
13 Hex Map - K (1242, 537) 60° (1x) 30° 62.0
14 Ending - Water (1427, 859) 30° (1x) - -
15 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 1 2
2 H → U Hex Map - H 180° Hex Map - U 3 6
3 U → Q Hex Map - U 60° 16 Space Strip - Q 240° 3 6
4 Q → X 16 Space Strip - Q 60° Hex Map - X 240° 3 6
5 X → S Hex Map - X Hex Map - S 180° 3 4
6 S → J Hex Map - S 300° Hex Map - J 120° 3 4
7 J → K Hex Map - J Hex Map - K 180° 3 5
8 H → Sand Hex Map - H 60° Tavern - Sand 240° 6 10
9 K → Water Hex Map - K 30° Ending - Water 240° 3 7


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