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Setup for 4 Player a Game of Quest for El Dorado

Generated on 12/12/2025 7:05:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3623dad09ed94d4db44dd5f27f133d1c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 444
Difficulty: Very Difficult
Map Difficulty Score: 236.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number T Water Blockade 4 I Rubble Blockade 3 W Rubble Blockade 6 M Sand Blockade 2 U Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 444 233 88
38%
40
17%
24
10%
7
3%
39
17%
4
2%
7
3%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (479, -181) 300° (5x) on top -
3 Hex Map - T (594, -78) 0° (0x) 180°, 60° 75.0
4 Blockade - Rubble Blockade 3 (588, -596) 0° (0x) on top -
5 Hex Map - I (456, -621) 120° (2x) 120° 79.0
6 Blockade - Rubble Blockade 6 (935, -802) 300° (5x) on top -
7 Hex Map - W (1050, -699) 300° (5x) 60° 73.0
8 Blockade - Sand Blockade 2 (1395, -771) 240° (4x) on top -
9 Hex Map - M (1505, -388) 120° (2x) 60° 91.0
10 Blockade - Jungle Blockade 5 (1896, -538) 240° (4x) on top -
11 Hex Map - U (2006, -155) 0° (0x) 90° 77.0
12 Ending - Water (2376, -155) 90° (2x) - -
13 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 5 6
2 T → I Hex Map - T 180° Hex Map - I 7 11
3 I → W Hex Map - I 120° Hex Map - W 300° 3 5
4 W → M Hex Map - W 60° Hex Map - M 240° 5 9
5 M → U Hex Map - M 60° Hex Map - U 240° 6 7
6 T → Sand Hex Map - T 60° Tavern - Sand 240° 4 7
7 U → Water Hex Map - U 90° Ending - Water 300° 2 6


Generated with v8.1.7