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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/16/2026 2:28:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=362ce87038c14d729762e371317a507a

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Moderate
Map Difficulty Score: 155.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number N Rubble Blockade 6 X Water Blockade 4 U Sand Blockade 2 J Jungle Blockade 1 G Rubble Blockade 3 S Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 422 271 105
39%
50
18%
8
3%
6
2%
61
23%
5
2%
16
6%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - N (548, -156) 240° (4x) 180°, 60° 49.0
4 Blockade - Water Blockade 4 (815, -674) 0° (0x) on top -
5 Hex Map - X (683, -699) 300° (5x) 120° 69.0
6 Blockade - Sand Blockade 2 (978, -1192) 300° (5x) on top -
7 Hex Map - U (1093, -1089) 60° (1x) 60° 77.0
8 Blockade - Jungle Blockade 1 (1530, -1317) 240° (4x) on top -
9 Hex Map - J (1640, -934) 120° (2x) 60° 58.0
10 Blockade - Rubble Blockade 3 (1939, -928) 240° (4x) on top -
11 Hex Map - G (2049, -545) 60° (1x) 69.0
12 Blockade - Jungle Blockade 5 (2046, -527) 180° (3x) on top -
13 Hex Map - S (1914, -2) 120° (2x) 330° 55.0
14 Ending - Water (1729, 320) 330° (6x) - -
15 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 5 6
2 N → X Hex Map - N 180° Hex Map - X 5 8
3 X → U Hex Map - X 120° Hex Map - U 300° 5 11
4 U → J Hex Map - U 60° Hex Map - J 240° 5 7
5 J → G Hex Map - J 60° Hex Map - G 240° 5 6
6 G → S Hex Map - G Hex Map - S 180° 3 5
7 N → Rubble Hex Map - N 60° Tavern - Rubble 240° 6 7
8 S → Water Hex Map - S 330° Ending - Water 180° 3 6


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