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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/2/2025 12:12:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=363b32a4e91049fb952246fbe3c7c5d5

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 547
Difficulty: Very Difficult
Map Difficulty Score: 746.3

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number W Jungle Blockade 1 U Water Blockade 4 S Jungle Blockade 5 J Sand Blockade 2 L Rubble Blockade 3 G Rubble Blockade 6 P E Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
16 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 547 324 128
40%
57
18%
18
6%
8
2%
59
18%
8
2%
27
8%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - W (593, 77) 0° (0x) 120°, 0° 73.0
4 Blockade - Water Blockade 4 (980, -260) 300° (5x) on top -
5 Hex Map - U (1095, -157) 240° (4x) 77.0
6 Blockade - Jungle Blockade 5 (1547, -139) 180° (3x) on top -
7 Hex Map - S (1415, 386) 180° (3x) 55.0
8 Blockade - Sand Blockade 2 (1867, 404) 180° (3x) on top -
9 Hex Map - J (1735, 929) 180° (3x) 300° 58.0
10 Blockade - Rubble Blockade 3 (1796, 1088) 120° (2x) on top -
11 Hex Map - L (1417, 1475) 60° (1x) 69.0
12 Blockade - Rubble Blockade 6 (1505, 1493) 180° (3x) on top -
13 Hex Map - G (1373, 2018) 180° (3x) 69.0
14 16 Space Strip - P (1440, 2523) 240° (4x) 300° 26.0
15 Hex Map - E (920, 2636) 60° (1x) 330° 70.0
16 Ending - Jungle (735, 2958) 330° (6x) - -
17 Tavern - Rubble (593, 427) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 3 4
2 W → U Hex Map - W 120° Hex Map - U 300° 5 11
3 U → S Hex Map - U Hex Map - S 180° 1 2
4 S → J Hex Map - S Hex Map - J 180° 1 2
5 J → L Hex Map - J 300° Hex Map - L 120° 1 4
6 W → Rubble Hex Map - W Tavern - Rubble 180° 5 7
7 L → G Hex Map - L Hex Map - G 180° 7 10
8 G → P Hex Map - G 16 Space Strip - P 180° 3 6
9 P → E 16 Space Strip - P 300° Hex Map - E 120° 1 4
10 E → Jungle Hex Map - E 330° Ending - Jungle 180° 3 6


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