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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/2/2026 12:34:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3645c1c39738472caf472e4c8fef9d60

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 618.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number O M C Rubble Blockade 6 J Jungle Blockade 5 K Jungle Blockade 1 G Sand Blockade 2 F Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 477 283 123
43%
43
15%
19
7%
6
2%
48
17%
8
3%
36
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - O (526, -119) 60° (1x) 120° 38.0
3 Hex Map - M (967, -396) 300° (5x) 120° 91.0
4 Blockade - Rubble Blockade 6 (1170, -1045) 300° (5x) on top -
5 Hex Map - C (1285, -942) 180° (3x) 120° 41.0
6 Blockade - Jungle Blockade 5 (1488, -1591) 300° (5x) on top -
7 Hex Map - J (1603, -1488) 60° (1x) 60° 58.0
8 Blockade - Jungle Blockade 1 (1810, -1326) 240° (4x) on top -
9 Hex Map - K (1920, -943) 180° (3x) 60° 62.0
10 Blockade - Sand Blockade 2 (2219, -937) 240° (4x) on top -
11 Hex Map - G (2329, -554) 300° (5x) 69.0
12 Blockade - Water Blockade 4 (2508, -536) 180° (3x) on top -
13 Hex Map - F (2376, -11) 60° (1x) 30° 69.0
14 Ending - Water (2561, 311) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 1 2
2 O → M 16 Space Strip - O 120° Hex Map - M 300° 4 6
3 M → C Hex Map - M 120° Hex Map - C 300° 1 2
4 C → R Hex Map - C 60° 16 Space Strip - R 240° 4 5
5 C → J Hex Map - C 120° Hex Map - J 300° 1 2
6 J → K Hex Map - J 60° Hex Map - K 240° 1 2
7 K → G Hex Map - K 60° Hex Map - G 240° 3 5
8 G → F Hex Map - G Hex Map - F 180° 7 10
9 F → Water Hex Map - F 30° Ending - Water 240° 2 4


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