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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/10/2026 11:10:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=365903dbea254ce297107370a3229e0d

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 540
Difficulty: Very Difficult
Map Difficulty Score: 726.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number R M E Jungle Blockade 1 J Rubble Blockade 6 G Sand Blockade 2 D Rubble Blockade 3 L Jungle Blockade 5 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 540 299 142
47%
37
12%
27
9%
7
2%
49
16%
9
3%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - R (204, 427) 60° (1x) 33.0
3 Hex Map - M (5, 930) 180° (3x) 91.0
4 Blockade - Jungle Blockade 1 (93, 948) 180° (3x) on top -
5 Hex Map - E (-39, 1473) 300° (5x) 300° 70.0
6 Blockade - Rubble Blockade 6 (-24, 1554) 120° (2x) on top -
7 Hex Map - J (-403, 1941) 120° (2x) 58.0
8 Blockade - Sand Blockade 2 (49, 1959) 180° (3x) on top -
9 Hex Map - G (-83, 2484) 120° (2x) 69.0
10 Blockade - Rubble Blockade 3 (-268, 2502) 180° (3x) on top -
11 Hex Map - D (-400, 3027) 180° (3x) 68.0
12 Blockade - Jungle Blockade 5 (-130, 3045) 180° (3x) on top -
13 Hex Map - L (-262, 3570) 300° (5x) 69.0
14 16 Space Strip - O (-104, 4075) 60° (1x) 330° 38.0
15 Ending - Jungle (-269, 4357) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 3 4
2 R → M 16 Space Strip - R Hex Map - M 180° 3 4
3 M → E Hex Map - M Hex Map - E 180° 5 6
4 E → J Hex Map - E 300° Hex Map - J 120° 3 4
5 J → G Hex Map - J Hex Map - G 180° 1 2
6 G → D Hex Map - G Hex Map - D 180° 1 3
7 D → L Hex Map - D Hex Map - L 180° 5 8
8 L → O Hex Map - L 16 Space Strip - O 180° 1 3
9 O → Jungle 16 Space Strip - O 330° Ending - Jungle 180° 3 7


Generated with v11.2.8