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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/5/2026 8:07:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=36cbc8dd329548b19db1be7c52657cd1

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 540
Difficulty: Very Difficult
Map Difficulty Score: 646.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number H Rubble Blockade 3 F Rubble Blockade 6 K Water Blockade 4 D Sand Blockade 2 Q I M Jungle Blockade 1 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 540 299 148
49%
52
17%
23
8%
6
2%
42
14%
7
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (207, 162) 240° (4x) on top -
3 Hex Map - H (317, 545) 240° (4x) 60° 59.0
4 Blockade - Rubble Blockade 6 (662, 473) 240° (4x) on top -
5 Hex Map - F (772, 856) 180° (3x) 120° 69.0
6 Blockade - Water Blockade 4 (1021, 285) 300° (5x) on top -
7 Hex Map - K (1136, 388) 60° (1x) 120° 62.0
8 Blockade - Sand Blockade 2 (1431, -105) 300° (5x) on top -
9 Hex Map - D (1546, -2) 300° (5x) 120° 68.0
10 16 Space Strip - Q (2090, -80) 180° (3x) 120° 26.0
11 Hex Map - I (2453, -470) 120° (2x) 120° 79.0
12 Blockade - Jungle Blockade 1 (2794, -885) 300° (5x) on top -
13 Hex Map - M (2909, -782) 240° (4x) 60° 91.0
14 16 Space Strip - O (3453, -699) 180° (3x) 30° 38.0
15 Ending - Water (3683, -532) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 1 2
2 H → F Hex Map - H 60° Hex Map - F 240° 7 11
3 F → K Hex Map - F 120° Hex Map - K 300° 3 7
4 K → D Hex Map - K 120° Hex Map - D 300° 3 10
5 D → Q Hex Map - D 120° 16 Space Strip - Q 300° 3 7
6 Q → I 16 Space Strip - Q 120° Hex Map - I 300° 1 3
7 I → M Hex Map - I 120° Hex Map - M 300° 3 7
8 M → O Hex Map - M 60° 16 Space Strip - O 240° 3 5
9 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 6


Generated with v11.2.8