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Setup for 3-Player a Game of Quest for El Dorado

Generated on 11/1/2026 8:55:27 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=36d4c78756bd443184cd2caa1d7f0700

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 512
Difficulty: Very Difficult
Map Difficulty Score: 240.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number U Jungle Blockade 1 K Rubble Blockade 3 T Water Blockade 4 C Sand Blockade 2 X Rubble Blockade 6 H Jungle Blockade 5 I Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 512 308 126
41%
58
19%
13
4%
8
3%
57
19%
6
2%
15
5%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - U (456, -312) 180° (3x) 180°, 60° 77.0
4 Blockade - Rubble Blockade 3 (450, -830) 0° (0x) on top -
5 Hex Map - K (318, -855) 60° (1x) 180° 62.0
6 Blockade - Water Blockade 4 (312, -1373) 0° (0x) on top -
7 Hex Map - T (180, -1398) 300° (5x) 240° 75.0
8 Blockade - Sand Blockade 2 (8, -1660) 60° (1x) on top -
9 Hex Map - C (-367, -1553) 60° (1x) 180° 41.0
10 Blockade - Rubble Blockade 6 (-282, -2071) 0° (0x) on top -
11 Hex Map - X (-414, -2096) 0° (0x) 180° 69.0
12 Blockade - Jungle Blockade 5 (-511, -2614) 0° (0x) on top -
13 Hex Map - H (-643, -2639) 60° (1x) 120° 59.0
14 Hex Map - I (-95, -2795) 180° (3x) 90° 79.0
15 Ending - Water (275, -2795) 90° (2x) - -
16 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 6 8
2 U → K Hex Map - U 180° Hex Map - K 0° 5 6
3 K → T Hex Map - K 180° Hex Map - T 0° 4 6
4 T → C Hex Map - T 240° Hex Map - C 60° 5 6
5 C → X Hex Map - C 180° Hex Map - X 0° 7 11
6 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 7
7 X → H Hex Map - X 180° Hex Map - H 0° 5 12
8 H → I Hex Map - H 120° Hex Map - I 300° 5 9
9 I → Water Hex Map - I 90° Ending - Water 300° 3 7


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