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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:04:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=36e9fc2c0455460bb980c1770aa9d3cd

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 362
Difficulty: Very Difficult
Map Difficulty Score: 400.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number K Sand Blockade 2 U Water Blockade 4 X Rubble Blockade 3 P R S Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
10 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
11 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 362 226 106
47%
42
19%
7
3%
4
2%
35
15%
6
3%
6
3%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - K (593, 77) 60° (1x) 0°, 120° 62.0
4 Blockade - Water Blockade 4 (499, 95) 180° (3x) on top -
5 Hex Map - U (367, 620) 120° (2x) 240° 77.0
6 Blockade - Rubble Blockade 3 (103, 514) 60° (1x) on top -
7 Hex Map - X (-272, 621) 180° (3x) 300° 69.0
8 16 Space Strip - P (-798, 505) 120° (2x) 240° 26.0
9 16 Space Strip - R (-931, 37) 240° (4x) 240° 33.0
10 Hex Map - S (-1451, 150) 240° (4x) 210° 55.0
11 Ending - Jungle (-1636, -172) 210° (4x) - -
12 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 5
2 K → U Hex Map - K Hex Map - U 180° 3 6
3 U → X Hex Map - U 240° Hex Map - X 60° 1 2
4 X → P Hex Map - X 300° 16 Space Strip - P 120° 1 4
5 P → R 16 Space Strip - P 240° 16 Space Strip - R 60° 1 2
6 R → S 16 Space Strip - R 240° Hex Map - S 60° 1 2
7 K → Rubble Hex Map - K 120° Tavern - Rubble 300° 6 10
8 S → Jungle Hex Map - S 210° Ending - Jungle 60° 3 7


Generated with v11.2.9