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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/2/2026 9:57:53 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=374483c3b21d42ffa9a447f8cd38cc2b

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 280
Difficulty: Moderate
Map Difficulty Score: 137.5

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number H Water Blockade 4 K Rubble Blockade 6 C Jungle Blockade 5 E Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 280 192 96
50%
31
16%
5
3%
4
2%
33
17%
4
2%
19
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (483, -306) 240° (4x) on top -
3 Hex Map - H (593, 77) 60° (1x) 59.0
4 Blockade - Rubble Blockade 6 (499, 95) 180° (3x) on top -
5 Hex Map - K (367, 620) 120° (2x) 62.0
6 Blockade - Jungle Blockade 5 (728, 638) 180° (3x) on top -
7 Hex Map - C (596, 1163) 240° (4x) 300° 41.0
8 Blockade - Rubble Blockade 3 (657, 1322) 120° (2x) on top -
9 Hex Map - E (278, 1709) 0° (0x) 270° 70.0
10 Ending - Jungle (-92, 1709) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 3 5
2 H → K Hex Map - H Hex Map - K 180° 3 8
3 K → C Hex Map - K Hex Map - C 180° 3 6
4 C → E Hex Map - C 300° Hex Map - E 120° 1 2
5 E → Jungle Hex Map - E 270° Ending - Jungle 120° 3 6


Generated with v11.2.9