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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/28/2025 5:55:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=37782533ba1749c0920920a875abbc53

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 456
Difficulty: Difficult
Map Difficulty Score: 205.6

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number V T I X L N Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
5 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 456 265 117
44%
56
21%
14
5%
7
3%
35
13%
8
3%
4
2%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - V (455, 311) 120° (2x) 0°, 120° 73.0
3 Hex Map - T (411, 854) 240° (4x) 75.0
4 Hex Map - I (458, 1397) 300° (5x) 300° 79.0
5 Hex Map - X (-44, 1631) 0° (0x) 69.0
6 Hex Map - L (-88, 2174) 0° (0x) 300° 69.0
7 Hex Map - N (-544, 2486) 300° (5x) 270° 49.0
8 Ending - Jungle (-914, 2486) 270° (5x) - -
9 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 7 10
2 V → T Hex Map - V Hex Map - T 180° 6 8
3 T → I Hex Map - T Hex Map - I 180° 5 11
4 I → X Hex Map - I 300° Hex Map - X 120° 7 8
5 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 4 7
6 X → L Hex Map - X Hex Map - L 180° 5 11
7 L → N Hex Map - L 300° Hex Map - N 120° 7 10
8 N → Jungle Hex Map - N 270° Ending - Jungle 120° 3 6


Generated with v7.3.3