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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/13/2026 1:03:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=378112aa7f664544819eb1f124ec1ab1

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 401
Difficulty: Difficult
Map Difficulty Score: 199.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number L Rubble Blockade 3 F Jungle Blockade 1 Q G O C N Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 401 260 117
45%
44
17%
11
4%
5
2%
49
19%
7
3%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - L (410, -390) 0° (0x) 120° 69.0
4 Blockade - Jungle Blockade 1 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 16 Space Strip - Q (957, -936) 180° (3x) 120° 26.0
7 Hex Map - G (1504, -1014) 180° (3x) 60° 69.0
8 16 Space Strip - O (1846, -821) 240° (4x) 38.0
9 Hex Map - C (1647, -318) 60° (1x) 300° 41.0
10 Blockade - Sand Blockade 2 (1616, -315) 120° (2x) on top -
11 Hex Map - N (1237, 72) 240° (4x) 270° 49.0
12 Ending - Water (867, 72) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 5 7
2 L → F Hex Map - L 120° Hex Map - F 300° 5 7
3 F → Q Hex Map - F 180° 16 Space Strip - Q 8 13
4 Q → G 16 Space Strip - Q 120° Hex Map - G 300° 3 5
5 G → O Hex Map - G 60° 16 Space Strip - O 240° 6 9
6 O → C 16 Space Strip - O Hex Map - C 180° 3 4
7 C → N Hex Map - C 300° Hex Map - N 120° 5 6
8 N → Water Hex Map - N 270° Ending - Water 120° 3 6


Generated with v8.1.8