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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:47:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=37a1cbe5731444d5bf4c2505b0d8c7e5

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 443
Difficulty: Difficult
Map Difficulty Score: 187.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Water Blockade 4 X Rubble Blockade 6 J Rubble Blockade 3 E Jungle Blockade 5 S Sand Blockade 2 K Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 0° (0x) 74 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 300° (5x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - S 120° (2x) 56 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 443 271 114
42%
58
21%
9
3%
6
2%
38
14%
8
3%
19
7%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - V (548, -156) 0° (0x) 180°, 60° 74.0
4 Blockade - Rubble Blockade 6 (815, -674) 0° (0x) on top -
5 Hex Map - X (683, -699) 300° (5x) 120° 70.0
6 Blockade - Rubble Blockade 3 (978, -1192) 300° (5x) on top -
7 Hex Map - J (1093, -1089) 240° (4x) 120° 59.0
8 Blockade - Jungle Blockade 5 (1526, -1348) 300° (5x) on top -
9 Hex Map - E (1641, -1245) 300° (5x) 120° 71.0
10 Blockade - Sand Blockade 2 (2074, -1504) 300° (5x) on top -
11 Hex Map - S (2189, -1401) 120° (2x) 60° 56.0
12 Blockade - Jungle Blockade 1 (2488, -1395) 240° (4x) on top -
13 Hex Map - K (2598, -1012) 60° (1x) 30° 62.0
14 Ending - Water (2783, -690) 30° (1x) - -
15 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 3 5
2 V → X Hex Map - V 180° Hex Map - X 5 11
3 X → J Hex Map - X 120° Hex Map - J 300° 5 12
4 J → E Hex Map - J 120° Hex Map - E 300° 5 6
5 E → S Hex Map - E 120° Hex Map - S 300° 5 7
6 S → K Hex Map - S 60° Hex Map - K 240° 5 8
7 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 11
8 K → Water Hex Map - K 30° Ending - Water 240° 3 7


Generated with v11.2.9