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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:13:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=37b98777bfbb4f6fb04c1b71333e5cb8

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 508
Difficulty: Moderate
Map Difficulty Score: 144.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number G Rubble Blockade 6 C Rubble Blockade 3 T Sand Blockade 2 U Jungle Blockade 5 W Jungle Blockade 1 I Water Blockade 4 N Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 508 308 116
38%
55
18%
18
6%
8
3%
65
21%
4
1%
18
6%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - G (456, -312) 300° (5x) 180°, 60° 69.0
4 Blockade - Rubble Blockade 3 (632, -830) 0° (0x) on top -
5 Hex Map - C (500, -855) 180° (3x) 120° 41.0
6 Blockade - Sand Blockade 2 (887, -1192) 300° (5x) on top -
7 Hex Map - T (1002, -1089) 300° (5x) 120° 75.0
8 Blockade - Jungle Blockade 5 (1343, -1504) 300° (5x) on top -
9 Hex Map - U (1458, -1401) 300° (5x) 120° 77.0
10 Blockade - Jungle Blockade 1 (1799, -1816) 300° (5x) on top -
11 Hex Map - W (1914, -1713) 300° (5x) 180° 73.0
12 Blockade - Water Blockade 4 (1999, -2231) 0° (0x) on top -
13 Hex Map - I (1867, -2256) 0° (0x) 180° 79.0
14 Hex Map - N (1820, -2799) 180° (3x) 210° 49.0
15 Ending - Jungle (1635, -3121) 210° (4x) - -
16 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 7 8
2 G → C Hex Map - G 180° Hex Map - C 6 7
3 C → T Hex Map - C 120° Hex Map - T 300° 7 8
4 T → U Hex Map - T 120° Hex Map - U 300° 7 8
5 U → W Hex Map - U 120° Hex Map - W 300° 6 10
6 W → I Hex Map - W 180° Hex Map - I 7 8
7 I → N Hex Map - I 180° Hex Map - N 7 10
8 G → Rubble Hex Map - G 60° Tavern - Rubble 240° 6 7
9 N → Jungle Hex Map - N 210° Ending - Jungle 60° 3 6


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