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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:47:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=37cfab5513e74e5f9d56a748d05dfc17

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 437
Difficulty: Moderate
Map Difficulty Score: 166.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number C Jungle Blockade 1 U Jungle Blockade 5 E Water Blockade 4 S Sand Blockade 2 G Rubble Blockade 3 W Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 240° (4x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 300° (5x) 71 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 300° (5x) 56 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 180° (3x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - W 60° (1x) 74 37 11 8 3 1 4 0 1 7 2 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 437 271 98
36%
49
18%
14
5%
7
3%
55
20%
4
1%
25
9%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - C (410, -390) 240° (4x) 180°, 60° 42.0
4 Blockade - Jungle Blockade 5 (677, -908) 0° (0x) on top -
5 Hex Map - U (545, -933) 300° (5x) 60° 78.0
6 Blockade - Water Blockade 4 (982, -1161) 240° (4x) on top -
7 Hex Map - E (1092, -778) 300° (5x) 60° 71.0
8 Blockade - Sand Blockade 2 (1391, -772) 240° (4x) on top -
9 Hex Map - S (1501, -389) 300° (5x) 56.0
10 Blockade - Rubble Blockade 3 (1498, -371) 180° (3x) on top -
11 Hex Map - G (1366, 154) 180° (3x) 60° 70.0
12 Blockade - Rubble Blockade 6 (1665, 160) 240° (4x) on top -
13 Hex Map - W (1775, 543) 60° (1x) 30° 74.0
14 Ending - Water (1960, 865) 30° (1x) - -
15 Tavern - Rubble (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 5 6
2 C → U Hex Map - C 180° Hex Map - U 5 8
3 U → E Hex Map - U 60° Hex Map - E 240° 5 7
4 E → S Hex Map - E 60° Hex Map - S 240° 5 6
5 S → G Hex Map - S Hex Map - G 180° 5 7
6 G → W Hex Map - G 60° Hex Map - W 240° 3 4
7 C → Rubble Hex Map - C 60° Tavern - Rubble 240° 6 7
8 W → Water Hex Map - W 30° Ending - Water 240° 2 5


Generated with v11.2.9