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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/8/2026 7:41:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=37f40d13c2344ef3a9882b0503e6717c

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 245.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number L Rubble Blockade 6 U Jungle Blockade 5 T Water Blockade 4 F Rubble Blockade 3 X Jungle Blockade 1 H Sand Blockade 2 P Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 489 287 111
39%
63
22%
12
4%
8
3%
45
16%
8
3%
15
5%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - L (409, 389) 180° (3x) 120°, 180° 69.0
4 Blockade - Jungle Blockade 5 (796, 52) 300° (5x) on top -
5 Hex Map - U (911, 155) 240° (4x) 77.0
6 Blockade - Water Blockade 4 (1090, 173) 180° (3x) on top -
7 Hex Map - T (958, 698) 120° (2x) 75.0
8 Blockade - Rubble Blockade 3 (864, 716) 180° (3x) on top -
9 Hex Map - F (732, 1241) 300° (5x) 300° 69.0
10 Blockade - Jungle Blockade 1 (701, 1244) 120° (2x) on top -
11 Hex Map - X (322, 1631) 240° (4x) 69.0
12 Blockade - Sand Blockade 2 (501, 1649) 180° (3x) on top -
13 Hex Map - H (369, 2174) 300° (5x) 59.0
14 16 Space Strip - P (297, 2682) 300° (5x) 30° 26.0
15 Ending - Water (457, 2968) 30° (1x) - -
16 Tavern - Rubble (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 5 9
2 L → U Hex Map - L 120° Hex Map - U 300° 6 11
3 U → T Hex Map - U Hex Map - T 180° 4 8
4 T → F Hex Map - T Hex Map - F 180° 5 6
5 F → X Hex Map - F 300° Hex Map - X 120° 3 8
6 L → Rubble Hex Map - L 180° Tavern - Rubble 6 9
7 X → H Hex Map - X Hex Map - H 180° 7 11
8 H → P Hex Map - H 16 Space Strip - P 180° 3 6
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 8


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