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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/4/2026 3:08:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=37fe004051cc4b098993eb0e323f4ed0

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 428
Difficulty: Very Difficult
Map Difficulty Score: 259.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number H Sand Blockade 2 X Jungle Blockade 5 V Rubble Blockade 3 S Jungle Blockade 1 J Water Blockade 4 F Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 428 271 94
35%
69
25%
7
3%
7
3%
49
18%
7
3%
19
7%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - H (547, 155) 300° (5x) 0°, 120° 59.0
4 Blockade - Jungle Blockade 5 (544, 173) 180° (3x) on top -
5 Hex Map - X (412, 698) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (427, 779) 120° (2x) on top -
7 Hex Map - V (48, 1166) 0° (0x) 73.0
8 Blockade - Jungle Blockade 1 (-46, 1184) 180° (3x) on top -
9 Hex Map - S (-178, 1709) 180° (3x) 55.0
10 Blockade - Water Blockade 4 (-90, 1727) 180° (3x) on top -
11 Hex Map - J (-222, 2252) 180° (3x) 300° 58.0
12 Blockade - Rubble Blockade 6 (-437, 1943) 120° (2x) on top -
13 Hex Map - F (-816, 2330) 120° (2x) 330° 69.0
14 Ending - Jungle (-1001, 2652) 330° (6x) - -
15 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 5 7
2 H → X Hex Map - H Hex Map - X 180° 5 11
3 X → V Hex Map - X 300° Hex Map - V 120° 5 13
4 V → S Hex Map - V Hex Map - S 180° 4 7
5 S → J Hex Map - S Hex Map - J 180° 7 9
6 H → Sand Hex Map - H 120° Tavern - Sand 300° 6 10
7 J → F Hex Map - J 300° Hex Map - F 120° 2 3
8 F → Jungle Hex Map - F 330° Ending - Jungle 180° 3 7


Generated with v11.1.5