Show QR Code with a link to this game setup

Setup for 4-Player a Game of Quest for El Dorado

Generated on 1/24/2026 9:54:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3821b4a99d8f49b1bb421593a621966d

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 330
Difficulty: Very Difficult
Map Difficulty Score: 339.4

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player 4 - Yellow Player Number X Water Blockade 4 T Jungle Blockade 5 V Sand Blockade 2 P C Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 330 210 62
30%
66
31%
7
3%
6
3%
27
13%
4
2%
14
7%
21
10%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (207, 162) 240° (4x) on top -
3 Hex Map - X (317, 545) 240° (4x) 120°, 300° 69.0
4 Blockade - Jungle Blockade 5 (520, -104) 300° (5x) on top -
5 Hex Map - T (635, -1) 0° (0x) 120° 75.0
6 Blockade - Sand Blockade 2 (1114, -182) 300° (5x) on top -
7 Hex Map - V (1229, -79) 180° (3x) 60° 73.0
8 16 Space Strip - P (1617, 36) 240° (4x) 120° 26.0
9 Hex Map - C (1920, -475) 60° (1x) 90° 41.0
10 Ending - Water (2290, -475) 90° (2x) - -
11 Tavern - Rubble (17, 723) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 1 2
2 X → T Hex Map - X 120° Hex Map - T 300° 1 2
3 T → V Hex Map - T 120° Hex Map - V 300° 3 7
4 V → P Hex Map - V 60° 16 Space Strip - P 240° 5 10
5 P → C 16 Space Strip - P 120° Hex Map - C 300° 1 2
6 X → Rubble Hex Map - X 300° Tavern - Rubble 120° 6 9
7 C → Water Hex Map - C 90° Ending - Water 300° 3 6


Generated with v9.2.4