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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/5/2026 1:06:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3830f6dae8594ee5bd987410d9a59509

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 383
Difficulty: Moderate
Map Difficulty Score: 143.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number G Jungle Blockade 1 W Rubble Blockade 6 V Jungle Blockade 5 N Rubble Blockade 3 T Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 383 233 87
37%
52
22%
12
5%
6
3%
44
19%
4
2%
5
2%
21
9%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - G (547, 155) 300° (5x) 0°, 120° 69.0
4 Blockade - Rubble Blockade 6 (817, 173) 180° (3x) on top -
5 Hex Map - W (685, 698) 120° (2x) 73.0
6 Blockade - Jungle Blockade 5 (682, 716) 180° (3x) on top -
7 Hex Map - V (550, 1241) 300° (5x) 73.0
8 Blockade - Rubble Blockade 3 (820, 1259) 180° (3x) on top -
9 Hex Map - N (688, 1784) 0° (0x) 300° 49.0
10 Blockade - Sand Blockade 2 (519, 1553) 120° (2x) on top -
11 Hex Map - T (140, 1940) 60° (1x) 330° 75.0
12 Ending - Water (-45, 2262) 330° (6x) - -
13 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 5 6
2 G → W Hex Map - G Hex Map - W 180° 5 8
3 W → V Hex Map - W Hex Map - V 180° 5 7
4 V → N Hex Map - V Hex Map - N 180° 5 10
5 N → T Hex Map - N 300° Hex Map - T 120° 3 5
6 G → Sand Hex Map - G 120° Tavern - Sand 300° 6 7
7 T → Water Hex Map - T 330° Ending - Water 180° 3 6


Generated with v11.1.11