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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/27/2026 10:52:56 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=383676199e0046408ccc3e6d3425836b

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 424
Difficulty:
Map Difficulty Score: NaN

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number H Rubble Blockade 3 X Jungle Blockade 5 V Rubble Blockade 6 C Water Blockade 4 T Sand Blockade 2 K Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 424 271 110
41%
63
23%
6
2%
7
3%
41
15%
6
2%
14
5%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - H (593, 77) 0° (0x) 120°, 0° 59.0
4 Blockade - Jungle Blockade 5 (842, -494) 300° (5x) on top -
5 Hex Map - X (957, -391) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1302, -463) 240° (4x) on top -
7 Hex Map - V (1412, -80) 300° (5x) 73.0
8 Blockade - Water Blockade 4 (1682, -62) 180° (3x) on top -
9 Hex Map - C (1550, 463) 180° (3x) 41.0
10 Blockade - Sand Blockade 2 (1638, 481) 180° (3x) on top -
11 Hex Map - T (1506, 1006) 240° (4x) 300° 75.0
12 Blockade - Jungle Blockade 1 (1337, 775) 120° (2x) on top -
13 Hex Map - K (958, 1162) 60° (1x) 330° 62.0
14 Ending - Jungle (773, 1484) 330° (6x) - -
15 Tavern - Rubble (593, 427) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 3 7
2 H → X Hex Map - H 120° Hex Map - X 300° 3 6
3 X → V Hex Map - X 60° Hex Map - V 240° 5 10
4 V → C Hex Map - V Hex Map - C 180° 5 10
5 C → T Hex Map - C Hex Map - T 180° 7 8
6 H → Rubble Hex Map - H Tavern - Rubble 180° 6 10
7 T → K Hex Map - T 300° Hex Map - K 120° 3 7
8 K → E Hex Map - K 240° Hex Map - E 60° 0 0
9 K → Jungle Hex Map - K 330° Ending - Jungle 180° 3 8


Generated with v11.2.8