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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/14/2026 3:57:00 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=384c1e64ada548a6b6431f2f1da86124

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 491
Difficulty: Very Difficult
Map Difficulty Score: 263.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number H Rubble Blockade 6 N Rubble Blockade 3 U Jungle Blockade 1 T Water Blockade 4 W Sand Blockade 2 Q P J Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
14 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 491 302 101
33%
70
23%
12
4%
7
2%
68
23%
3
1%
17
6%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (437, -228) 240° (4x) on top -
3 Hex Map - H (547, 155) 300° (5x) 0°, 120° 59.0
4 Blockade - Rubble Blockade 3 (726, 173) 180° (3x) on top -
5 Hex Map - N (594, 698) 0° (0x) 49.0
6 Blockade - Jungle Blockade 1 (682, 716) 180° (3x) on top -
7 Hex Map - U (550, 1241) 300° (5x) 300° 77.0
8 Blockade - Water Blockade 4 (381, 1010) 120° (2x) on top -
9 Hex Map - T (2, 1397) 300° (5x) 300° 75.0
10 Blockade - Sand Blockade 2 (-75, 1322) 120° (2x) on top -
11 Hex Map - W (-454, 1709) 0° (0x) 300° 73.0
12 16 Space Strip - Q (-750, 1983) 300° (5x) 300° 26.0
13 16 Space Strip - P (-889, 2218) 300° (5x) 26.0
14 Hex Map - J (-773, 2726) 0° (0x) 330° 58.0
15 Ending - Jungle (-958, 3048) 330° (6x) - -
16 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 7 11
2 H → N Hex Map - H Hex Map - N 180° 7 11
3 N → U Hex Map - N Hex Map - U 180° 7 8
4 U → T Hex Map - U 300° Hex Map - T 120° 7 8
5 T → W Hex Map - T 300° Hex Map - W 120° 5 9
6 H → Sand Hex Map - H 120° Tavern - Sand 300° 6 10
7 W → Q Hex Map - W 300° 16 Space Strip - Q 120° 6 10
8 Q → P 16 Space Strip - Q 300° 16 Space Strip - P 120° 9 16
9 P → J 16 Space Strip - P Hex Map - J 180° 4 7
10 J → Jungle Hex Map - J 330° Ending - Jungle 180° 3 6


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