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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 5:38:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=38593e17f2dd40b0a8cefdac21f92d47

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 506
Difficulty: Difficult
Map Difficulty Score: 176.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number T Jungle Blockade 5 U Rubble Blockade 3 L Sand Blockade 2 W Water Blockade 4 D Rubble Blockade 6 M Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 77 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - W 60° (1x) 74 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 60° (1x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 120° (2x) 92 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 506 271 121
45%
46
17%
23
8%
8
3%
34
13%
6
2%
9
3%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - T (501, 233) 240° (4x) 0°, 120° 77.0
4 Blockade - Rubble Blockade 3 (589, 251) 180° (3x) on top -
5 Hex Map - U (457, 776) 120° (2x) 240° 78.0
6 Blockade - Sand Blockade 2 (331, 436) 60° (1x) on top -
7 Hex Map - L (-44, 543) 60° (1x) 240° 70.0
8 Blockade - Water Blockade 4 (-170, 203) 60° (1x) on top -
9 Hex Map - W (-545, 310) 60° (1x) 240° 74.0
10 Blockade - Rubble Blockade 6 (-671, -30) 60° (1x) on top -
11 Hex Map - D (-1046, 77) 60° (1x) 300° 69.0
12 Blockade - Jungle Blockade 1 (-1123, 2) 120° (2x) on top -
13 Hex Map - M (-1502, 389) 120° (2x) 330° 92.0
14 Ending - Jungle (-1687, 711) 330° (6x) - -
15 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 7 8
2 T → U Hex Map - T Hex Map - U 180° 4 9
3 U → L Hex Map - U 240° Hex Map - L 60° 6 10
4 L → W Hex Map - L 240° Hex Map - W 60° 5 9
5 W → D Hex Map - W 240° Hex Map - D 60° 4 9
6 D → M Hex Map - D 300° Hex Map - M 120° 7 9
7 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 6 7
8 M → Jungle Hex Map - M 330° Ending - Jungle 180° 3 6


Generated with v11.2.9