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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/1/2025 6:29:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=385ef62da93f421cafe18aa55e6a4e34

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 499
Difficulty: Very Difficult
Map Difficulty Score: 679.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number W Rubble Blockade 6 V Rubble Blockade 3 I Sand Blockade 2 T Jungle Blockade 5 H Water Blockade 4 P E Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 499 286 97
34%
76
27%
18
6%
8
3%
42
15%
5
2%
17
6%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (207, 162) 240° (4x) on top -
3 Hex Map - W (317, 545) 0° (0x) 120°, 0° 73.0
4 Blockade - Rubble Blockade 3 (704, 208) 300° (5x) on top -
5 Hex Map - V (819, 311) 60° (1x) 120° 73.0
6 Blockade - Sand Blockade 2 (1344, 208) 300° (5x) on top -
7 Hex Map - I (1459, 311) 0° (0x) 180° 79.0
8 Blockade - Jungle Blockade 5 (1635, -207) 0° (0x) on top -
9 Hex Map - T (1503, -232) 0° (0x) 180° 75.0
10 Blockade - Water Blockade 4 (1952, -750) 0° (0x) on top -
11 Hex Map - H (1820, -775) 120° (2x) 120° 59.0
12 16 Space Strip - P (2296, -735) 300° (5x) 180° 26.0
13 Hex Map - E (2450, -1246) 300° (5x) 150° 70.0
14 Ending - Water (2635, -1568) 150° (3x) - -
15 Tavern - Rubble (317, 895) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 1 2
2 W → V Hex Map - W 120° Hex Map - V 300° 5 10
3 V → I Hex Map - V 120° Hex Map - I 300° 1 2
4 I → T Hex Map - I 180° Hex Map - T 7 10
5 T → H Hex Map - T 180° Hex Map - H 1 2
6 W → Rubble Hex Map - W Tavern - Rubble 180° 5 7
7 H → P Hex Map - H 120° 16 Space Strip - P 300° 3 8
8 P → E 16 Space Strip - P 180° Hex Map - E 1 2
9 E → Water Hex Map - E 150° Ending - Water 2 4


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