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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/1/2026 3:12:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3866a8936113417eb8cf54e46f6b75b7

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 347
Difficulty: Difficult
Map Difficulty Score: 191.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number J Jungle Blockade 1 N Rubble Blockade 6 C Sand Blockade 2 E Jungle Blockade 5 H Water Blockade 4 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 347 246 88
36%
64
26%
5
2%
5
2%
52
21%
3
1%
29
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - J (548, -156) 300° (5x) 60° 58.0
4 Blockade - Rubble Blockade 6 (985, -384) 240° (4x) on top -
5 Hex Map - N (1095, -1) 300° (5x) 60° 49.0
6 Blockade - Sand Blockade 2 (1394, 5) 240° (4x) on top -
7 Hex Map - C (1504, 388) 300° (5x) 41.0
8 Blockade - Jungle Blockade 5 (1774, 406) 180° (3x) on top -
9 Hex Map - E (1642, 931) 0° (0x) 60° 70.0
10 Blockade - Water Blockade 4 (1941, 937) 240° (4x) on top -
11 Hex Map - H (2051, 1320) 300° (5x) 120° 59.0
12 16 Space Strip - P (2595, 1242) 180° (3x) 90° 26.0
13 Ending - Water (2922, 1242) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 5 6
2 J → R Hex Map - J 180° 16 Space Strip - R 1 2
3 J → N Hex Map - J 60° Hex Map - N 240° 5 7
4 N → C Hex Map - N 60° Hex Map - C 240° 5 6
5 C → E Hex Map - C Hex Map - E 180° 3 4
6 E → H Hex Map - E 60° Hex Map - H 240° 5 9
7 H → P Hex Map - H 120° 16 Space Strip - P 300° 3 6
8 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 8


Generated with v11.1.5