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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/26/2026 2:04:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3871d967ca474703941be8894b9a2154

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 570
Difficulty: Very Difficult
Map Difficulty Score: 800.2

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number X Water Blockade 4 J Jungle Blockade 5 T Sand Blockade 2 U Rubble Blockade 3 H Rubble Blockade 6 M Jungle Blockade 1 E Q Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
15 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
16 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 570 324 117
36%
60
19%
20
6%
9
3%
62
19%
6
2%
25
8%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 0° (0x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 5 (360, -674) 0° (0x) on top -
5 Hex Map - J (228, -699) 180° (3x) 180° 58.0
6 Blockade - Sand Blockade 2 (131, -1217) 0° (0x) on top -
7 Hex Map - T (-1, -1242) 240° (4x) 180° 75.0
8 Blockade - Rubble Blockade 3 (357, -1760) 0° (0x) on top -
9 Hex Map - U (225, -1785) 0° (0x) 180° 77.0
10 Blockade - Rubble Blockade 6 (128, -2303) 0° (0x) on top -
11 Hex Map - H (-4, -2328) 60° (1x) 240° 59.0
12 Blockade - Jungle Blockade 1 (-176, -2590) 60° (1x) on top -
13 Hex Map - M (-551, -2483) 0° (0x) 180° 91.0
14 Hex Map - E (-416, -3026) 180° (3x) 120° 70.0
15 16 Space Strip - Q (-56, -3416) 180° (3x) 150° 26.0
16 Ending - Water (179, -3581) 150° (3x) - -
17 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 5 8
2 X → J Hex Map - X 180° Hex Map - J 1 4
3 J → T Hex Map - J 180° Hex Map - T 2 3
4 T → U Hex Map - T 180° Hex Map - U 3 4
5 U → H Hex Map - U 180° Hex Map - H 3 5
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 9
7 H → M Hex Map - H 240° Hex Map - M 60° 1 5
8 M → E Hex Map - M 180° Hex Map - E 5 6
9 E → Q Hex Map - E 120° 16 Space Strip - Q 300° 1 3
10 Q → Water 16 Space Strip - Q 150° Ending - Water 3 6


Generated with v11.1.4