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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/8/2026 10:45:21 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3885eaecabe34b1589a3d4e64acf4c74

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 462
Difficulty: Difficult
Map Difficulty Score: 212.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Red Player 3 - Yellow Player 4 - Red Player Number O D G Rubble Blockade 6 J Water Blockade 4 F Sand Blockade 2 K Jungle Blockade 5 N Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 180° (3x) 70 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 120° (2x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 462 283 140
49%
45
16%
13
5%
5
2%
49
17%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 16 Space Strip - O (204, 427) 240° (4x) 60° 38.0
3 Hex Map - D (415, 852) 240° (4x) 300° 69.0
4 Blockade - Rubble Blockade 6 (338, 777) 120° (2x) on top -
5 Hex Map - G (-41, 1164) 180° (3x) 300° 70.0
6 Blockade - Water Blockade 4 (-210, 933) 120° (2x) on top -
7 Hex Map - J (-589, 1320) 120° (2x) 300° 59.0
8 Blockade - Sand Blockade 2 (-712, 1167) 120° (2x) on top -
9 Hex Map - F (-1091, 1554) 0° (0x) 300° 70.0
10 Blockade - Jungle Blockade 5 (-1168, 1479) 120° (2x) on top -
11 Hex Map - K (-1547, 1866) 0° (0x) 300° 62.0
12 Blockade - Jungle Blockade 1 (-1716, 1635) 120° (2x) on top -
13 Hex Map - N (-2095, 2022) 120° (2x) 270° 49.0
14 Ending - Jungle (-2465, 2022) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 3 5
2 O → D 16 Space Strip - O 60° Hex Map - D 240° 3 5
3 D → G Hex Map - D 300° Hex Map - G 120° 4 9
4 G → J Hex Map - G 300° Hex Map - J 120° 5 6
5 J → F Hex Map - J 300° Hex Map - F 120° 7 11
6 F → K Hex Map - F 300° Hex Map - K 120° 7 10
7 K → N Hex Map - K 300° Hex Map - N 120° 5 7
8 N → R Hex Map - N 240° 16 Space Strip - R 60° 3 4
9 N → Jungle Hex Map - N 270° Ending - Jungle 120° 3 6


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