Show QR Code with a link to this game setup

Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/13/2026 9:17:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=38cc974b9cc44c2f820cf5555bb5d23d

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 237.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number K Rubble Blockade 6 G Jungle Blockade 5 R I O N E Water Blockade 4 C Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 489 298 145
49%
38
13%
19
6%
5
2%
59
20%
7
2%
25
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - K (548, -156) 0° (0x) 120° 62.0
4 Blockade - Jungle Blockade 5 (935, -493) 300° (5x) on top -
5 Hex Map - G (1050, -390) 60° (1x) 69.0
6 16 Space Strip - R (1233, 0) 0° (0x) 60° 33.0
7 Hex Map - I (1780, 76) 240° (4x) 60° 79.0
8 16 Space Strip - O (2164, 428) 120° (2x) 38.0
9 Hex Map - N (2098, 936) 240° (4x) 60° 49.0
10 Blockade - Water Blockade 4 (2351, 1020) 240° (4x) on top -
11 Hex Map - E (2461, 1403) 300° (5x) 60° 70.0
12 Blockade - Sand Blockade 2 (2852, 1253) 240° (4x) on top -
13 Hex Map - C (2962, 1636) 300° (5x) 90° 41.0
14 Ending - Jungle (3332, 1636) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 5 7
2 K → G Hex Map - K 120° Hex Map - G 300° 6 8
3 G → R Hex Map - G 16 Space Strip - R 180° 4 5
4 R → I 16 Space Strip - R 60° Hex Map - I 240° 3 4
5 I → O Hex Map - I 60° 16 Space Strip - O 240° 4 6
6 O → N 16 Space Strip - O Hex Map - N 180° 3 4
7 N → E Hex Map - N 60° Hex Map - E 240° 3 4
8 E → C Hex Map - E 60° Hex Map - C 240° 7 8
9 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


Generated with v11.2.6