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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/7/2026 11:17:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=38d39bb7884e435596af60458e7a5dc9

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 461
Difficulty: Moderate
Map Difficulty Score: 154.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number E Jungle Blockade 5 G Water Blockade 4 D Rubble Blockade 6 K Sand Blockade 2 I Rubble Blockade 3 Q O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 120° (2x) 80 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 461 262 142
54%
32
12%
18
7%
5
2%
39
15%
6
2%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - E (455, 311) 60° (1x) 60° 71.0
4 Blockade - Water Blockade 4 (800, 239) 240° (4x) on top -
5 Hex Map - G (910, 622) 0° (0x) 300° 70.0
6 Blockade - Rubble Blockade 6 (833, 547) 120° (2x) on top -
7 Hex Map - D (454, 934) 300° (5x) 300° 69.0
8 Blockade - Sand Blockade 2 (331, 781) 120° (2x) on top -
9 Hex Map - K (-48, 1168) 300° (5x) 300° 62.0
10 Blockade - Rubble Blockade 3 (-171, 1015) 120° (2x) on top -
11 Hex Map - I (-550, 1402) 120° (2x) 80.0
12 16 Space Strip - Q (-549, 1792) 180° (3x) 300° 26.0
13 16 Space Strip - O (-932, 1830) 120° (2x) 270° 38.0
14 Ending - Jungle (-1190, 1710) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 6 7
2 E → G Hex Map - E 60° Hex Map - G 240° 6 7
3 G → D Hex Map - G 300° Hex Map - D 120° 6 8
4 D → K Hex Map - D 300° Hex Map - K 120° 5 12
5 K → I Hex Map - K 300° Hex Map - I 120° 7 10
6 I → Q Hex Map - I 16 Space Strip - Q 180° 8 14
7 Q → O 16 Space Strip - Q 300° 16 Space Strip - O 120° 4 8
8 O → Jungle 16 Space Strip - O 270° Ending - Jungle 120° 3 6


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