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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/1/2024 3:36:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=38d6ae88b813457a91e10c517326c47e

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 567
Difficulty: Very Difficult
Map Difficulty Score: 772.7

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number X Jungle Blockade 5 U Rubble Blockade 6 S Jungle Blockade 1 K Sand Blockade 2 J Rubble Blockade 3 F Water Blockade 4 C M Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 567 345 139
40%
66
19%
16
5%
8
2%
56
16%
9
3%
31
9%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 0° (0x) 60°, 0° 69.0
4 Blockade - Rubble Blockade 6 (800, 239) 240° (4x) on top -
5 Hex Map - U (910, 622) 180° (3x) 120° 77.0
6 Blockade - Jungle Blockade 1 (1435, 519) 300° (5x) on top -
7 Hex Map - S (1550, 622) 300° (5x) 180° 55.0
8 Blockade - Sand Blockade 2 (1362, 104) 0° (0x) on top -
9 Hex Map - K (1230, 79) 120° (2x) 180° 62.0
10 Blockade - Rubble Blockade 3 (1315, -439) 0° (0x) on top -
11 Hex Map - J (1183, -464) 120° (2x) 120° 58.0
12 Blockade - Water Blockade 4 (1570, -801) 300° (5x) on top -
13 Hex Map - F (1685, -698) 180° (3x) 60° 69.0
14 Hex Map - C (2094, -309) 300° (5x) 41.0
15 Hex Map - M (2232, 234) 60° (1x) 30° 91.0
16 Ending - Water (2417, 556) 30° (1x) - -
17 Tavern - Sand (501, 583) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 13
2 X → U Hex Map - X 60° Hex Map - U 240° 5 10
3 U → S Hex Map - U 120° Hex Map - S 300° 1 3
4 S → K Hex Map - S 180° Hex Map - K 1 3
5 K → J Hex Map - K 180° Hex Map - J 7 11
6 X → Sand Hex Map - X Tavern - Sand 180° 6 10
7 J → F Hex Map - J 120° Hex Map - F 300° 7 10
8 F → C Hex Map - F 60° Hex Map - C 240° 5 6
9 C → M Hex Map - C Hex Map - M 180° 5 6
10 M → R Hex Map - M 16 Space Strip - R 180° 1 2
11 M → Water Hex Map - M 30° Ending - Water 240° 3 6


Generated with v6.2.19