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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/26/2026 2:04:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=38eac6cb3ff24c6e8f99cc54cb5f310f

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 400
Difficulty: Very Difficult
Map Difficulty Score: 232.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number C Rubble Blockade 6 F Jungle Blockade 1 N Water Blockade 4 L Sand Blockade 2 G Jungle Blockade 5 P R Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 400 262 116
44%
52
20%
11
4%
5
2%
48
18%
8
3%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (483, -306) 240° (4x) on top -
3 Hex Map - C (593, 77) 300° (5x) 60° 41.0
4 Blockade - Jungle Blockade 1 (1076, -229) 240° (4x) on top -
5 Hex Map - F (1186, 154) 180° (3x) 120° 69.0
6 Blockade - Water Blockade 4 (1573, -183) 300° (5x) on top -
7 Hex Map - N (1688, -80) 60° (1x) 60° 49.0
8 Blockade - Sand Blockade 2 (2125, -308) 240° (4x) on top -
9 Hex Map - L (2235, 75) 180° (3x) 60° 69.0
10 Blockade - Jungle Blockade 5 (2626, -75) 240° (4x) on top -
11 Hex Map - G (2736, 308) 180° (3x) 69.0
12 16 Space Strip - P (2530, 813) 60° (1x) 26.0
13 16 Space Strip - R (2375, 1159) 0° (0x) 30° 33.0
14 Ending - Water (2605, 1326) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 3 4
2 C → F Hex Map - C 60° Hex Map - F 240° 3 4
3 F → N Hex Map - F 120° Hex Map - N 300° 7 9
4 N → L Hex Map - N 60° Hex Map - L 240° 5 8
5 L → G Hex Map - L 60° Hex Map - G 240° 7 11
6 G → P Hex Map - G 16 Space Strip - P 180° 3 4
7 P → R 16 Space Strip - P 16 Space Strip - R 180° 3 6
8 R → Water 16 Space Strip - R 30° Ending - Water 240° 3 6


Generated with v11.1.9