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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/5/2026 2:40:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=39246697f9a644dc8f2ee65c513608bc

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 516
Difficulty: Very Difficult
Map Difficulty Score: 375.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number H Sand Blockade 2 K Jungle Blockade 5 D Rubble Blockade 3 I Rubble Blockade 6 O F M Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 60° (1x) 80 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - F 120° (2x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - M 180° (3x) 92 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 516 283 145
51%
47
17%
22
8%
6
2%
38
13%
7
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - H (501, 233) 300° (5x) 120° 60.0
4 Blockade - Jungle Blockade 5 (934, -26) 300° (5x) on top -
5 Hex Map - K (1049, 77) 240° (4x) 120° 62.0
6 Blockade - Rubble Blockade 3 (1344, -416) 300° (5x) on top -
7 Hex Map - D (1459, -313) 240° (4x) 60° 69.0
8 Blockade - Rubble Blockade 6 (1712, -229) 240° (4x) on top -
9 Hex Map - I (1822, 154) 60° (1x) 80.0
10 16 Space Strip - O (2023, 662) 300° (5x) 38.0
11 Hex Map - F (2048, 1170) 120° (2x) 300° 70.0
12 Blockade - Water Blockade 4 (1971, 1095) 120° (2x) on top -
13 Hex Map - M (1592, 1482) 180° (3x) 270° 92.0
14 Ending - Jungle (1222, 1482) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 7 11
2 H → K Hex Map - H 120° Hex Map - K 300° 5 11
3 K → D Hex Map - K 120° Hex Map - D 300° 4 9
4 D → I Hex Map - D 60° Hex Map - I 240° 3 5
5 I → O Hex Map - I 16 Space Strip - O 180° 3 4
6 O → F 16 Space Strip - O Hex Map - F 180° 4 6
7 F → R Hex Map - F 16 Space Strip - R 180° 1 2
8 F → M Hex Map - F 300° Hex Map - M 120° 6 9
9 M → Jungle Hex Map - M 270° Ending - Jungle 120° 1 2


Generated with v11.1.11