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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/31/2026 1:11:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3956ed537e354d36bdc728d780b91dbb

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 518.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Yellow Player Number M Rubble Blockade 6 K Jungle Blockade 5 O C J Sand Blockade 2 Q E H Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 488 298 132
44%
49
16%
16
5%
6
2%
52
17%
6
2%
37
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - M (640, 0) 300° (5x) 60° 91.0
4 Blockade - Jungle Blockade 5 (1123, -306) 240° (4x) on top -
5 Hex Map - K (1233, 77) 180° (3x) 60° 62.0
6 16 Space Strip - O (1709, 273) 120° (2x) 60° 38.0
7 Hex Map - C (2237, 386) 240° (4x) 60° 41.0
8 Blockade - Sand Blockade 2 (2720, 80) 240° (4x) on top -
9 Hex Map - J (2830, 463) 0° (0x) 60° 58.0
10 16 Space Strip - Q (3374, 546) 0° (0x) 26.0
11 Hex Map - E (3373, 934) 240° (4x) 60° 70.0
12 Blockade - Jungle Blockade 1 (3810, 706) 240° (4x) on top -
13 Hex Map - H (3920, 1089) 240° (4x) 90° 59.0
14 Ending - Jungle (4290, 1089) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 1 2
2 M → K Hex Map - M 60° Hex Map - K 240° 3 6
3 K → O Hex Map - K 60° 16 Space Strip - O 240° 3 6
4 O → C 16 Space Strip - O 60° Hex Map - C 240° 1 3
5 C → J Hex Map - C 60° Hex Map - J 240° 3 4
6 J → Q Hex Map - J 60° 16 Space Strip - Q 240° 3 5
7 Q → E 16 Space Strip - Q Hex Map - E 180° 8 11
8 E → H Hex Map - E 60° Hex Map - H 240° 3 6
9 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 7


Generated with v11.2.6