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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/7/2026 12:27:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=399e4a08ff944eee87e8e8869572dc7d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 421
Difficulty: Moderate
Map Difficulty Score: 125.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number M Jungle Blockade 1 I Rubble Blockade 3 L Rubble Blockade 6 G Jungle Blockade 5 F Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 421 230 122
53%
25
11%
21
9%
6
3%
31
13%
9
4%
16
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - M (502, -234) 120° (2x) 120° 91.0
4 Blockade - Rubble Blockade 3 (889, -571) 300° (5x) on top -
5 Hex Map - I (1004, -468) 300° (5x) 120° 79.0
6 Blockade - Rubble Blockade 6 (1345, -883) 300° (5x) on top -
7 Hex Map - L (1460, -780) 120° (2x) 180° 69.0
8 Blockade - Jungle Blockade 5 (1545, -1298) 0° (0x) on top -
9 Hex Map - G (1413, -1323) 0° (0x) 240° 69.0
10 Blockade - Sand Blockade 2 (1287, -1663) 60° (1x) on top -
11 Hex Map - F (912, -1556) 240° (4x) 210° 69.0
12 Ending - Jungle (727, -1878) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 7 8
2 M → I Hex Map - M 120° Hex Map - I 300° 7 8
3 I → L Hex Map - I 120° Hex Map - L 300° 6 11
4 L → G Hex Map - L 180° Hex Map - G 7 12
5 G → F Hex Map - G 240° Hex Map - F 60° 5 7
6 F → Jungle Hex Map - F 210° Ending - Jungle 60° 2 4


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