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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/7/2025 2:37:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=39a5e30518fb415ea630c730e612e665

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 470
Difficulty: Difficult
Map Difficulty Score: 181.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number I Rubble Blockade 3 Q P F G Jungle Blockade 1 M Sand Blockade 2 D Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
6 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
7 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
8 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
9 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
10 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
11 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
13 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 470 261 124
48%
48
18%
22
8%
6
2%
35
13%
6
2%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - I (502, -234) 120° (2x) 120° 79.0
4 16 Space Strip - Q (886, -350) 300° (5x) 180° 26.0
5 16 Space Strip - P (731, -702) 0° (0x) 180° 26.0
6 Hex Map - F (639, -1092) 0° (0x) 120° 69.0
7 Blockade - Jungle Blockade 1 (980, -1507) 300° (5x) on top -
8 Hex Map - G (1095, -1404) 300° (5x) 180° 69.0
9 Blockade - Sand Blockade 2 (1180, -1922) 0° (0x) on top -
10 Hex Map - M (1048, -1947) 0° (0x) 240° 91.0
11 Blockade - Jungle Blockade 5 (968, -2365) 60° (1x) on top -
12 Hex Map - D (593, -2258) 240° (4x) 210° 68.0
13 Ending - Jungle (408, -2580) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → I Starting - B 120° Hex Map - I 300° 7 10
2 I → Q Hex Map - I 120° 16 Space Strip - Q 300° 7 8
3 Q → P 16 Space Strip - Q 180° 16 Space Strip - P 4 9
4 P → F 16 Space Strip - P 180° Hex Map - F 3 8
5 F → G Hex Map - F 120° Hex Map - G 300° 7 10
6 G → M Hex Map - G 180° Hex Map - M 5 6
7 M → D Hex Map - M 240° Hex Map - D 60° 4 5
8 D → Jungle Hex Map - D 210° Ending - Jungle 60° 3 7


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