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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/24/2026 4:32:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3a29c738bac0466b8f72169ab4cbc82f

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 341
Difficulty: Very Difficult
Map Difficulty Score: 389.2

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number W Jungle Blockade 1 U Sand Blockade 2 P T N Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 341 210 77
37%
48
23%
10
5%
5
2%
40
19%
2
1%
4
2%
19
9%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - W (363, 467) 60° (1x) 120°, 60° 73.0
4 Blockade - Sand Blockade 2 (842, 286) 300° (5x) on top -
5 Hex Map - U (957, 389) 240° (4x) 77.0
6 16 Space Strip - P (1249, 897) 120° (2x) 26.0
7 Hex Map - T (1092, 1405) 0° (0x) 75.0
8 Blockade - Rubble Blockade 6 (907, 1423) 180° (3x) on top -
9 Hex Map - N (775, 1948) 0° (0x) 30° 49.0
10 Ending - Jungle (960, 2270) 30° (1x) - -
11 Tavern - Sand (663, 645) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 1 2
2 W → U Hex Map - W 120° Hex Map - U 300° 3 5
3 U → P Hex Map - U 16 Space Strip - P 180° 1 2
4 P → T 16 Space Strip - P Hex Map - T 180° 1 2
5 T → N Hex Map - T Hex Map - N 180° 1 2
6 W → Sand Hex Map - W 60° Tavern - Sand 240° 5 7
7 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


Generated with v11.2.9