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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/3/2026 1:40:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3a4193a639124de2ab7986c17443357b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 365
Difficulty: Moderate
Map Difficulty Score: 166.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number W Jungle Blockade 1 S Rubble Blockade 3 K Rubble Blockade 6 J Jungle Blockade 5 V Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 365 233 96
41%
56
24%
7
3%
5
2%
30
13%
6
3%
15
6%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - W (501, 233) 60° (1x) 120°, 60° 73.0
4 Blockade - Rubble Blockade 3 (842, -182) 300° (5x) on top -
5 Hex Map - S (957, -79) 120° (2x) 120° 55.0
6 Blockade - Rubble Blockade 6 (1344, -416) 300° (5x) on top -
7 Hex Map - K (1459, -313) 120° (2x) 180° 62.0
8 Blockade - Jungle Blockade 5 (1635, -831) 0° (0x) on top -
9 Hex Map - J (1503, -856) 0° (0x) 180° 58.0
10 Blockade - Water Blockade 4 (1679, -1374) 0° (0x) on top -
11 Hex Map - V (1547, -1399) 180° (3x) 210° 73.0
12 Ending - Water (1362, -1721) 210° (4x) - -
13 Tavern - Rubble (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 6 7
2 W → S Hex Map - W 120° Hex Map - S 300° 7 11
3 S → K Hex Map - S 120° Hex Map - K 300° 7 11
4 K → J Hex Map - K 180° Hex Map - J 7 11
5 J → V Hex Map - J 180° Hex Map - V 7 12
6 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 5 7
7 V → Water Hex Map - V 210° Ending - Water 60° 2 6


Generated with v11.1.5