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Setup for 4-Player a Game of Quest for El Dorado

Generated on 1/24/2026 9:57:50 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3a48a17d972e4e9bb2223df0869a9039

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 358
Difficulty: Difficult
Map Difficulty Score: 201.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number V Water Blockade 4 S Jungle Blockade 5 D Rubble Blockade 3 N Jungle Blockade 1 X Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 358 233 98
42%
65
28%
6
3%
5
2%
34
15%
4
2%
2
1%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - V (548, -156) 300° (5x) 120°, 0° 73.0
4 Blockade - Jungle Blockade 5 (843, -649) 300° (5x) on top -
5 Hex Map - S (958, -546) 120° (2x) 60° 55.0
6 Blockade - Rubble Blockade 3 (1395, -774) 240° (4x) on top -
7 Hex Map - D (1505, -391) 0° (0x) 68.0
8 Blockade - Jungle Blockade 1 (1775, -373) 180° (3x) on top -
9 Hex Map - N (1643, 152) 300° (5x) 49.0
10 Blockade - Rubble Blockade 6 (1640, 170) 180° (3x) on top -
11 Hex Map - X (1508, 695) 60° (1x) 30° 69.0
12 Ending - Water (1693, 1017) 30° (1x) - -
13 Tavern - Sand (548, 194) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 4 6
2 V → S Hex Map - V 120° Hex Map - S 300° 5 10
3 S → D Hex Map - S 60° Hex Map - D 240° 5 8
4 D → N Hex Map - D Hex Map - N 180° 3 7
5 N → X Hex Map - N Hex Map - X 180° 5 6
6 V → Sand Hex Map - V Tavern - Sand 180° 6 11
7 X → Water Hex Map - X 30° Ending - Water 240° 3 9


Generated with v9.2.4