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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/12/2026 5:07:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3a75b51c19d64b28aa340648b2d3b0f2

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Difficult
Map Difficulty Score: 214.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number E Rubble Blockade 3 U Water Blockade 4 P S G Rubble Blockade 6 W Jungle Blockade 1 I Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 492 286 113
40%
52
18%
19
7%
7
2%
55
19%
5
2%
16
6%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - E (502, -234) 300° (5x) 60°, 180° 70.0
4 Blockade - Water Blockade 4 (847, -306) 240° (4x) on top -
5 Hex Map - U (957, 77) 180° (3x) 300° 77.0
6 16 Space Strip - P (568, 426) 240° (4x) 300° 26.0
7 Hex Map - S (140, 695) 300° (5x) 240° 55.0
8 Blockade - Rubble Blockade 6 (14, 355) 60° (1x) on top -
9 Hex Map - G (-361, 462) 60° (1x) 240° 69.0
10 Blockade - Jungle Blockade 1 (-441, 44) 60° (1x) on top -
11 Hex Map - W (-816, 151) 240° (4x) 240° 73.0
12 Blockade - Sand Blockade 2 (-942, -189) 60° (1x) on top -
13 Hex Map - I (-1317, -82) 60° (1x) 210° 79.0
14 Ending - Jungle (-1502, -404) 210° (4x) - -
15 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 7 8
2 E → U Hex Map - E 60° Hex Map - U 240° 6 9
3 U → P Hex Map - U 300° 16 Space Strip - P 120° 4 6
4 P → S 16 Space Strip - P 300° Hex Map - S 120° 4 8
5 S → G Hex Map - S 240° Hex Map - G 60° 7 9
6 G → W Hex Map - G 240° Hex Map - W 60° 5 6
7 W → I Hex Map - W 240° Hex Map - I 60° 6 8
8 E → Sand Hex Map - E 180° Tavern - Sand 5 6
9 I → Jungle Hex Map - I 210° Ending - Jungle 60° 3 6


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