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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/21/2026 2:07:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3a94911502db4ec88006156e0644d950

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 396
Difficulty: Moderate
Map Difficulty Score: 149.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number W Rubble Blockade 6 J Rubble Blockade 3 T Jungle Blockade 1 D Water Blockade 4 V Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 396 233 76
33%
63
27%
14
6%
7
3%
31
13%
4
2%
15
6%
21
9%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - W (409, 389) 0° (0x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 3 (679, 407) 180° (3x) on top -
5 Hex Map - J (547, 932) 300° (5x) 60° 58.0
6 Blockade - Jungle Blockade 1 (984, 704) 240° (4x) on top -
7 Hex Map - T (1094, 1087) 0° (0x) 120° 75.0
8 Blockade - Water Blockade 4 (1527, 828) 300° (5x) on top -
9 Hex Map - D (1642, 931) 60° (1x) 180° 68.0
10 Blockade - Jungle Blockade 5 (1636, 413) 0° (0x) on top -
11 Hex Map - V (1504, 388) 0° (0x) 210° 73.0
12 Ending - Water (1319, 66) 210° (4x) - -
13 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 5 6
2 W → J Hex Map - W Hex Map - J 180° 5 7
3 J → T Hex Map - J 60° Hex Map - T 240° 5 7
4 T → D Hex Map - T 120° Hex Map - D 300° 4 6
5 D → V Hex Map - D 180° Hex Map - V 3 7
6 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 5 9
7 V → Water Hex Map - V 210° Ending - Water 60° 3 9


Generated with v11.1.4