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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/5/2026 12:59:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=3aa2a88949ee48dcbf3fb9a89105aa7d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 473
Difficulty: Very Difficult
Map Difficulty Score: 249.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number M Rubble Blockade 6 U Sand Blockade 2 X Jungle Blockade 1 E Rubble Blockade 3 T Jungle Blockade 5 C Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 473 271 100
37%
46
17%
20
7%
8
3%
45
17%
5
2%
22
8%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (437, -228) 240° (4x) on top -
3 Hex Map - M (547, 155) 300° (5x) 0°, 120° 91.0
4 Blockade - Sand Blockade 2 (544, 173) 180° (3x) on top -
5 Hex Map - U (412, 698) 120° (2x) 240° 77.0
6 Blockade - Jungle Blockade 1 (240, 436) 60° (1x) on top -
7 Hex Map - X (-135, 543) 0° (0x) 240° 69.0
8 Blockade - Rubble Blockade 3 (-169, 47) 60° (1x) on top -
9 Hex Map - E (-544, 154) 180° (3x) 180° 70.0
10 Blockade - Jungle Blockade 5 (-277, -364) 0° (0x) on top -
11 Hex Map - T (-409, -389) 120° (2x) 240° 75.0
12 Blockade - Water Blockade 4 (-581, -651) 60° (1x) on top -
13 Hex Map - C (-956, -544) 60° (1x) 270° 41.0
14 Ending - Jungle (-1326, -544) 270° (5x) - -
15 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 5 6
2 M → U Hex Map - M Hex Map - U 180° 4 10
3 U → X Hex Map - U 240° Hex Map - X 60° 5 9
4 X → E Hex Map - X 240° Hex Map - E 60° 3 7
5 E → T Hex Map - E 180° Hex Map - T 5 6
6 T → C Hex Map - T 240° Hex Map - C 60° 3 5
7 M → Sand Hex Map - M 120° Tavern - Sand 300° 6 7
8 C → Jungle Hex Map - C 270° Ending - Jungle 120° 3 6


Generated with v11.2.6